Prisoner of War

October 31, 2014 - Comment

On arrival at the prisoner of war camp, circa 1941, you will be introduced to life as a prisoner in Germany, as well as a variety of interesting characters from around the world. Soon you will be devising a cunning escape plan involving the theft of German tools from the German’s own living quarters. There

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(as of September 25, 2017 6:15 pm UTC - Details)

On arrival at the prisoner of war camp, circa 1941, you will be introduced to life as a prisoner in Germany, as well as a variety of interesting characters from around the world. Soon you will be devising a cunning escape plan involving the theft of German tools from the German’s own living quarters. There are three meticulously modeled, fully 3-D, historically realistic prisoner of war camps, including the infamous Colditz Castle. These camps are rich, detail-packed environments, brought to life with outstanding lighting, weather, and other graphical effects.On arrival at the prisoner of war camp, circa 1941, you will be introduced to life as a prisoner in Germany, as well as a variety of interesting characters from around the world. Soon you will be devising a cunning escape plan involving the theft of German tools from the German’s own living quarters. There are three meticulously modeled, fully 3-D, historically realistic prisoner of war camps, including the infamous Colditz Castle. These camps are rich, detail-packed environments, brought to life with outstanding lighting, weather, and other graphical effects.

The immersive game world is made vivid by the artificial intelligence of its population. Sophisticated detection, flocking, socialization, and other artificial life algorithms work together to create a living, breathing world of distinctively characterized inmates and guards. Your character is able to talk to anyone he meets, pick up and drop objects, climb fences and walls, crouch, crawl, mantle along ledges, peek around corners, tap on walls to distract guards, throw stones, use a telescope, and perform a wide variety of special actions with particular objects. An intelligent context-sensitive action button system ensures maximum control intuitiveness at all times. It is possible to replay any completed level and aim to beat recorded escape times in order to earn new abilities.

Product Features

  • xbox
  • Video Game
  • action/adventure
  • strategy
  • first person

Comments

James J. Bell says:

I was so excited about this game I bought it without testing O.K. When someone gives a game only 1 star – they can sometimes have an agenda. My only agenda is to inform gamers how dissapointed I was at this game and let the gamer make-up his or her own mind. I was very excited when I brought POW home and placed the disc in my XBOX. The intro scene was well done and signalled that CODEMASTERS were capable programmers. Then I played the game. The graphics are seriously below par for an XBOX title. The poor quality of graphics made it impossible for me to forget that I was staring at my 35″ SONY instead of having the impression I was back in 1942 in a German POW camp. If I thought the graphics bad – imagine how I felt when I played the game. The gameplay is absolutely awful. MOVEMENT – think Halo for the LEFT THUMBSTICK (which is cool.) However, for whatever reason, the RIGHT THUMBSTICK only allows you to look left or right – not up or down. HOWEVER…the values are reversed – to LOOK LEFT requires that you PUSH RIGHT – and vice versa…

J. Simmons says:

Very dissapointed after the long wait 0

Anonymous says:

What the…? Okay, I have to admit, I went into this game with high expectations, leaving me a long way to fall with disappointment, BUT YOU WILL AGREE, this game is BAD. The concept is cool, you are an American POW in WWII, and you try to escape from your POW camp…cool. The idea is pulled of poorly however.You start out in a small camp, which actually acts as your game training ground. You are given tasks from fellow prisoners, all of which lead up to your eventual escape. “Grab the key, steal the crowbar, steal this,” ect. The first camp lasts awhile and after escaping you are re-captured and put into a new=harder camp. This will go on and on.The controls are poor, your guy keeps running when you don’t want him to, you end up getting shot anf have to start the mission over again. Gameplay is boring, go here, do this, come back, go out again. I am a fan of Metal Gear, with all of the sneaking and stuff, but there is no action in this game! Get spotted, and you are shot…

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